Wednesday, July 27, 2011

Larissa and Juliana


Juliana Felisberta Silva (born July 22, 1983 in Santos, Brazil) is a female beach volleyball player from Brazil, who won the silver medal in the women's beach team competition at the 2005 Beach Volleyball World Championships in Berlin, Germany and the 2009 Beach Volleyball World Championships in Stavanger, Norway, partnering Larissa França. At the 2011 Beach Volleyball World Championships they won the gold medal.
Larissa Franca (born, April 14, 1982) is a Brazilian beach volleyball player, which acts as the defender and attacker. Beside her partner Juliana, won their titles at World Tour Beach Volleyball, gold medal in the Pan American Games in Rio de Janeiro 2007 and World Championship Beach Volleyball 2011.

Emanuel and Alison

Emanuel Fernando Sheffer Rego (born April 15, 1973 in Curitiba) is a beach volleyball player from Brazil, who competed in three consecutive Summer Olympics, starting in 1996. He won the gold medal in the men's beach team competition at the 2004 Summer Olympics in Athens, Greece, partnering Ricardo Santos. He famously offered his medal to his compatriot Vanderlei de Lima – who won a bronze in the men's marathon after being attacked by Cornelius Horan – a year later, though it was politely declined.
Alison Conte Cerutti (born December 7, 1986) is a beach volleyball player from Vitória, Espírito Santo, Brazil.
Along with Emanuel Rego he won the Swatch FIVB World Tour Prague in 2011.

Monday, July 25, 2011

2011 Beach Volleyball World Championships

The 2011 FIVB Beach Volleyball Swatch World Championships was a beach volleyball event, that was held from June 13 to 19, 2011 in Rome, Italy. The Swatch FIVB World Championships are organized every two years, and Italy hosted the event for the first time. 48 teams per gender entered the competition making 96 total
.

Medal events

Event Gold Silver Bronze
Men's event  Emanuel Rego
and Alison Cerutti (BRA)
 Márcio Araújo
and Ricardo Santos (BRA)
 Julius Brink
and Jonas Reckermann (GER)
Women's event  Larissa França
and Juliana Felisberta (BRA)
 Misty May-Treanor
and Kerri Walsh (USA)
 Xue Chen
and Zhang Xi (CHN)







Friday, May 27, 2011

Todd and Phil


Todd Jonathan Rogers (born September 30, 1973) is an American professional beach volleyball player. He and his partner, Phil Dalhausser, were the 2007, 2008, 2009, 2010, 2011 AVP Tour champions, and are the reigning FIVB world champions, and reigning Olympic gold medalists from the Summer Olympics in Beijing.
Rogers and Dalhausser won the gold medal in beach volleyball at the 2008 Summer Olympics after suffering a first round surprise defeat to Latvia. In 2011 Rogers and Dalhauser set new single season records for the most wins in a season on the FIVB, finishing the year as the worlds number one ranked team.





Philip "Phil" Peter Dalhausser (born January 26, 1980) is an American professional beach volleyball player. He and his partner, Todd Rogers, are the 2007 AVP Tour champions and the reigning FIVB world champions.
Dalhausser and Rogers have dominated both the domestic US tour and now the FIVB international tour winning #1 team honors on both tours in 2010. Dalhausser and Rogers are the reigning Olympic Gold Medalists from the 2008 Beijing Summer Olympic Games - Men's beach volleyball.

2008 Olympics beach volleyball winners

In men devision are:
Todd Rogers and Phil Dalhausser




In women devision are:
Misty May-Trenor and Kerri Walsh

Friday, May 20, 2011

1 PLAYING AREA

The playing area includes the playing court and the free zone.
1.1 DIMENSIONS
1.1.1 The playing court is a rectangle measuring 16 x 8 m, surrounded by a free zone with a
minimum of 3 m wide and with a space free from any obstruction up to a height of a
minimum of 7 m from the playing surface.
1.1.2 For FIVB World Competitions, the playing court is a rectangle measuring 16 x 8 m,
surrounded by a free zone with a minimum of 5 m and a maximum of 6 m from the end
lines / side lines and with a space free from any obstruction up to a minimum height of
12.5 m from the playing surface.
1.2 PLAYING SURFACE
1.2.1 The terrain must be composed of leveled sand, as flat and uniform as possible, free
of rocks, shells and anything else, which can represent risks of cuts or injuries to the
players.
1.2.2 For FIVB World Competitions the sand must be at least 40 cm deep and composed of
fine loosely compacted grains.
1.2.3 The playing surface must not present any danger of injury to the players.
1.2.4 For FIVB World Competitions the sand should also be sifted to an acceptable size not
too coarse, free of stones and dangerous particles. It should not be too fine to cause
dust and stick to the skin.
1.2.5 For FIVB World Competitions a tarp to cover the central court is recommended in case of
rain.
1.3 LINES ON THE COURT
1.3.1 Two sidelines and two end lines mark the playing court. Both side and end lines are
placed inside the dimensions of the playing court.
1.3.2 There is NO centerline.
1.3.3 All lines are 5-8 cm wide.
1.3.4 The lines must be of a color, which contrasts sharply with the color of the sand.
1.3.5 Court lines should be ribbons made of a resistant material, and any exposed anchors
should be of a soft, flexible material.
1.4 SERVICE ZONE
The service zone is the area behind the end line and between the extensions of the two
sidelines. In depth, the service zone extends to the end of the free zone.
1.5 WEATHER
The weather must not present any danger of injury to the players.
1.6 LIGHTING
For official international competitions played during the night, the lighting on the
playing area should be 1,000 to 1,500 lux measured at 1 m above the playing surface.
For FIVB World Competitions, the technical supervisor, the referee delegate, and the
tournament director shall decide if any of the above conditions present any danger of
injury to the players.

2 NET AND POSTS


2.1 NET
The net is 8.5 m long and 1 m (+/- 3 cm) wide when it is hung taut, placed vertically over
the axis of the center of the court.
It is made of 10 cm square mesh. At its top and bottom there are two 7-10 cm wide
horizontal bands made of two-fold canvas, preferably in dark blue or bright colors, sewn
along its full length. Each extremity of the upper band has a hole through which passes a
cord fastening the upper band to the posts to keep the top of the net stretched.
Within the bands, there are: a flexible cable in the upper one and a cord in the bottom one
for fastening the net to the posts and keeping its top and bottom taut. It is permissible to
have advertising on the horizontal bands of the net.
For FIVB World Competitions an 8.0 m net with smaller meshes and brandings
displayed between the end sides of the net and the poles may be used provided that
the visibility of the athletes and officials will be preserved. Publicity may be printed on
the above items as per FIVB regulations.
2.2 SIDE BANDS
Two color bands, 5-8 cm wide (same width as the court lines) and 1 m long, are fastened
vertically to the net and placed above each sideline. They are considered part of the net.
Advertising is permitted on the side bands.
2.3 ANTENNAE
An antenna is a flexible rod, 1.8 m long and 10 mm in diameter. It is made of fiberglass
or similar material. Two antennae are fastened to the outer edge of each side band and
placed on opposite sides of the net (Diagram 2).
The top 80 cm of each antenna extend above the net and are marked with 10 cm stripes of
contrasting colors, preferably red and white.
The antennae are considered part of the net and laterally delimit the crossing space
(Diagram 3, Rule 14.1.1).
2.4 HEIGHT OF THE NET
The height of the net shall be 2.43 m for men and 2.24 m for women.
Commentary: The height of the net may be varied for specific age groups as follows:
Age Groups Females Males
16 years and under 2.24 m 2.24 m
14 years and under 2.12 m 2.12 m
12 years and under 2.00 m 2.00 m
It is measured from the center of the playing court
with a measuring rod. The two ends of the net (over
the side lines) must both be the same height and
may not exceed the official height by more than 2 cm.
2.5 POSTS
The posts supporting the net must be rounded and smooth, with a height of 2.55 m,
preferably adjustable. They must be fixed to the ground at an equal distance of 0.7-1 m
from each sideline to the post padding. Fixing the posts to the ground by means of wires is
forbidden. All dangerous or obstructing devices must be eliminated. Posts must be padded.
2.6 ADDITIONAL EQUIPMENT
All additional equipment is determined by FIVB regulations.

3 BALL


3.1 CHARACTERISTICS
The ball shall be spherical, made of a flexible material (leather, synthetic leather, or
similar) which does not absorb humidity, i.e. more suitable to outdoor conditions since
matches can be played when it is raining. The ball has a bladder inside made of rubber
or a similar material. Approval of synthetic leather material is determined by FIVB
regulations.
Color: bright colors (such as orange, yellow, pink, white, etc.)
Circumference: 66 to 68 cm for FIVB international competitions
Weight: 260 to 280 g
Inside pressure: 171 to 221 mbar or hPa (0.175 to 0.225 Kg/cm2)
3.2 UNIFORMITY OF BALLS
All balls used in a match must have the same characteristics regarding color,
circumference, weight, pressure, type, etc.
Official international competitions must be played with FIVB homologated balls.
3.3 THREE-BALLS SYSTEM
For FIVB World Competitions three balls shall be used. In this case, six ball retrievers
are stationed at each corner of the free zone and behind each referee (Diagram 6).

4 TEAMS

4.1 COMPOSITION AND REGISTRATION
4.1.1 A team is composed exclusively of two players.
4.1.2 Only the two players recorded on the scoresheet may participate in the match.
4.1.3 For FIVB World Competitions, coaching is not allowed during a match.
4.2 CAPTAIN
The team captain shall be indicated on the scoresheet.

5 PLAYERS’ EQUIPMENT


5.1 EQUIPMENT
5.1.1 A player’s equipment consists of shorts or a bathing suit. A jersey or “tank-top” is
optional except when specified in Tournament Regulations. Players may wear a hat.
5.1.2 For FIVB World Competitions players of a given team must wear uniforms of the same
color and style according to tournament regulations.
5.1.3 Player’s uniforms must be clean.
5.1.4 Players must play barefoot except when authorized by the referees.
5.1.5 Player’s jerseys (or shorts if players are allowed to play without shirt) must be numbered
1 and 2. The number must be placed on the chest (or on the front of the shorts).
5.1.6 The numbers must be of a contrasting color to the jerseys and a minimum of 10 cm in
height. The stripe forming the numbers shall be a minimum of 1.5 cm wide.
5.2 AUTHORIZED CHANGES
5.2.1 If both teams arrive at a match dressed in jerseys of the same color, a coin toss shall be
conducted to determine which team shall change.
5.2.2 The first referee may authorize one or more players:
a) to play with socks and/or shoes,
b) to change wet jerseys between sets provided that the new ones also follow tournament
and FIVB regulations (Rules 5.1.5 and 5.1.6 above).
5.2.3 If requested by a player, the first referee may authorize him/her to play with undershirts
and training pants.
5.3 FORBIDDEN OBJECTS AND UNIFORMS
5.3.1 It is forbidden to
wear any object that
may cause an injury
to a player, such
as pins, bracelets,
casts, etc.
5.3.2 Players may wear
glasses at their own
risk.
5.3.3 It is forbidden to
wear uniforms
without official
numbers (Rules
5.1.5 and 5.1.6
above).

6 RIGHTS AND RESPONSIBILITIES OF THE PARTICIPANTS


6.1 BOTH PLAYERS
6.1.1 Participants must know the Official Beach Volleyball Rules and abide by them.
6.1.2 Participants must accept referees’ decisions with respectful conduct, without disputing
them. In case of doubt, clarification may be requested.
6.1.3 Participants must behave respectfully and courteously in the spirit of FAIR PLAY, not only
towards the referees, but also towards other officials, their teammate, the opponents,
and spectators.
6.1.4 Participants must refrain from actions or attitudes aimed at influencing the decisions of
the referees or covering up faults committed by their team.
6.1.5 Participants must refrain from actions aimed at delaying the game.
6.1.6 Communication between team members during the match is permitted.
6.1.7 During the match, both players are authorized to speak to the referees while the ball is
out of play (Rule 6.1.2) in the 3 following cases:
a) To ask for an explanation on the application or interpretation of the Rules. If the
explanation does not satisfy the players, either one must immediately indicate to the first
referee their wish to institute a Protest Protocol.
b) To ask authorization:
• to change uniforms or equipment,
• to verify the number of the serving player,
• to check the net, the ball, the surface etc.,
• to realign a court line.
c) To request time-outs (Rule 19.3).
Note: the players must have authorization from the referee to leave the playing area.
6.1.8 At the end of the match:
a) Both players thank the referees and the opponents.
b) If either player previously requested a Protest Protocol to the first referee, he/she has the
right to confirm it as a protest, having it recorded on the scoresheet (Rule 6.1.7 a) above).
6.2 CAPTAIN
6.2.1 Prior to the match, the team captain:
a) Signs the scoresheet.
b) Represents his/her team in the coin toss.
6.2.2 At the end of the match, the team captain verifies the results by signing the scoresheet.
6.3 LOCATION OF PARTICIPANTS (Diagram 1)
The player’s chairs must be 5 m from the sideline, and no closer than 3 m from the
scorer’s table.

7 SCORING SYSTEM


7.1 TO WIN A MATCH
7.1.1 The match is won by the team that wins two sets.
7.1.2 In the case of a 1-1 tie, the deciding set (the 3rd) is played to 15 points with a minimum
lead of 2 points.
7.2 TO WIN A SET
7.2.1 A set (except the deciding 3rd set) is won by the team that first scores 21 points with a
minimum lead of two points. In the case of a 20-20 tie, play is continued until a two-point
lead is reached (22-20, 23-21 etc).
7.2.2 The deciding set is played according to Rule 7.1.2 above.
7.3 TO WIN A RALLY
Whenever a team fails in its service or fails to return the ball, or commits any other fault,
the opposing team wins the rally, with one of the following consequences:
7.3.1 If the opposing team served, it scores a point and continues to serve.
7.3.2 If the opposing team received the service, it gains the right to serve and also scores a point.
7.4 DEFAULT AND INCOMPLETE TEAM
7.4.1 If a team refuses to play after being summoned to do so, it is declared in default and
forfeits the match with the result 0-2 for the match and 0-21, 0-21 for the sets.
7.4.2 A team that does not appear on the playing court on time is declared in default with the
same result as in Rule 7.4.1 above.
7.4.3 A team declared incomplete for the set or for the match loses the set or the match (Rule
9.1). The opposing team is given the points, or the points and the sets needed to win the
set or the match. The incomplete team keeps its points and sets.
For FIVB World Competitions whenever the Pool Play format is implemented, Rule
7.4 above may be subject to modifications as stated in the Specific Competition
Regulations issued by the FIVB in due time, establishing the modality to be followed
for treating the default and incomplete team cases.

8 PREPARATION OF THE MATCH

8.1 COIN TOSS
Before the official warm up, the first referee conducts the coin toss in the presence of the
team captains, where appropriate. The winner of the coin toss chooses:
a) Either the right to serve or receive the service or
b) The side of the court
The loser takes the remaining choice.
In the second set the loser of the coin toss in the first set will have the choice of a) or b).
A new coin toss will be conducted for the deciding set.
8.2 WARM-UP SESSION
Prior to the match, if the teams have previously had another playing court at their
disposal, they will have a 3-minute warm-up period at the net; if not, they may have 5
minutes.

9 TEAM LINE-UP

9.1 PLAYERS
Both players of each team (Rule 4.1.1) must always be in play.
9.2 SUBSTITUTIONS
There are NO substitutions or replacement of players.

10 PLAYERS’ POSITIONS


10.1 POSITIONS
10.1.1 At the moment the ball is hit by the
server, each team must be within its
own court (except the server).
10.1.2 The players are free to position
themselves. There are NO determined
positions on the court.
10.1.3 There are NO positional faults.
10.2 SERVICE ORDER
Service order must be maintained
throughout the set (as determined by
the team captain immediately following
the coin toss).
10.3 SERVICE ORDER FAULT
10.3.1 A service order fault is committed when
the service is not made according to the
service order.
10.3.2 The scorer must correctly indicate the
service order and correct any incorrect
player.
10.3.3 A service order fault is punished by loss
of rally (Rule 12.2.1).

11 STATES OF PLAY


11.1 BALL IN PLAY
The rally begins with the referee’s whistle. However,
the ball is in play from the service hit.
11.2 BALL OUT OF PLAY
The rally ends with the referee’s whistle. However,
if the whistle is due to a fault made in play, the
ball is out of play from the moment the fault was
committed (Rule 12.2.2).
11.3 BALL “IN”
The ball is “in” when it touches the ground of the
playing court including the boundary lines (Rule 1.3).
11.4 BALL “OUT”
The ball is “out” when it:
a) falls on the ground completely outside the boundary lines (without touching them);
b) touches an object outside the court, the ceiling or a person out of play;
c) touches the antennae, ropes, posts or the net itself outside the side bands and antennae;
d) crosses completely the vertical plane of the net, totally or even partly outside the
crossing space during service (Rule 14.1.3, Diagram 3) or the third hit of the team.

12 PLAYING FAULTS

12.1 DEFINITION
12.1.1 Any playing action contrary to the Rules is a playing fault.
12.1.2 The referees judge the faults and determine the penalties according to these Rules.
12.2 CONSEQUENCES OF A FAULT
12.2.1 There is always a penalty for a fault: the opponents of the team committing the fault wins
the rally according to Rule 7.3.
12.2.2 If two or more faults are committed successively, only the first one is counted.
12.2.3 If two or more faults are committed by the two opponents simultaneously, a DOUBLE
FAULT is counted and the rally is replayed.

13 PLAYING THE BALL


Each team must play within its own playing area and playing space (except Rule 14.1.2).
The ball may, however, be retrieved from beyond the free zone.
13.1 TEAM HITS
13.1.1 Each team is entitled to a maximum of three hits for returning the ball over the net.
13.1.2 These team hits include not only intentional hits by the player, but also unintentional
contacts with the ball.
13.1.3 A player may not hit the ball two times consecutively (exceptions, see Rules: 13.4.3 a), b) and 18.2).
13.2 SIMULTANEOUS CONTACTS
13.2.1 Two players may touch the ball at the same moment.
13.2.2 When two teammates touch the ball simultaneously, it is counted as two hits (except at
blocking, Rule 18.4.2).
If two teammates reach for the ball but only one player touches it, one hit is counted.
If players collide, no fault is committed.
Official Rules
16 Official Beach Volleyball Rules
13.2.3 If there are simultaneous contacts by the two opponents over the net and the ball
remains in play, the team receiving the ball is entitled to another three hits. If such a ball
goes “out”, it is the fault of the team on the opposite side.
If simultaneous contacts by the two opponents over the net lead to a “held ball”, it is NOT
considered a fault.
13.3 ASSISTED HIT
Within the playing area, a player is not permitted to take support from a teammate or any
structure/object in order to reach the ball. However, the player who is about to commit a
fault (touch the net or interfere with an opponent, etc.) may be stopped or held back by a
teammate.
13.4 CHARACTERISTICS OF THE HIT
13.4.1 The ball may touch any part of the
body.
13.4.2 The ball must be hit, not caught
or thrown. It can rebound in any
direction.
Exceptions:
a) In defensive action of a hard driven
ball. In this case, the ball can be
held momentarily overhand with
the fingers.
b) If simultaneous contacts by the
two opponents leads to a “held
ball”.
13.4.3 The ball may touch various parts of the body, only if the contacts take place simultaneously.
Exceptions:
a) At blocking, consecutive contacts (Rule 18.4.2) by one or more blockers are authorized,
provided that they occur during one action.
b) At the first hit of the team, unless it is played overhand using fingers (exception Rule
13.4.2 a), the ball may contact various parts of the body consecutively, provided that the
contacts occur during one action.
13.5 FAULTS AT PLAYING THE BALL
13.5.1 FOUR HITS: a team hits the ball four times before returning it (Rule 13.1.1).
13.5.2 ASSISTED HIT: a player takes support from a teammate or any structure/object in order
to reach the ball within the playing area (Rule 13.3).
13.5.3 HELD BALL: a player does not hit the ball (Rule 13.4.2) unless when in defensive action of
a hard driven ball (Rule 13.4.2 a) or when simultaneous contacts by the two opponents
over the net lead to a momentary “held ball” (Rule 13.4.2 b).
13.5.4 DOUBLE CONTACT: a player hits the ball twice in succession or the ball touches various
parts of his/her body successively (Rule 13.1.3, 13.4.3).

14 BALL AT NET

14.1 BALL CROSSING THE NET
14.1.1 The ball sent to the opponent’s court must go over the net within the crossing space
(Diagram 3). The crossing space is the part of the vertical plane of the net limited as follows:
a) below, by the top of the net,
b) at the sides, by the antennae and their imaginary extension,
c) above, by a ceiling or structure (if any).
Official Beach Volleyball Rules 17
14.1.2 The ball that has crossed the vertical plane of the net to the opponent’s free zone (Rule
15) totally or partly outside of the crossing space, may be played back within the team
hits provided that:
• The ball when played back crosses the vertical plane of the net again outside, or partly
outside, the crossing space on the same side of the court.
The opposing team may not prevent such action.
14.1.3 The ball is “out” when it crosses completely the lower space under the net (Diagram 3).
14.1.4 A player, however, may enter the opponents’ court in order to play the ball before it
crosses completely the lower space or passes outside the crossing space (Rule 15.2).
14.2 BALL TOUCHING THE NET
While crossing the net (Rule 14.1.1 above), the ball may touch the net.
14.3 BALL IN THE NET
14.3.1 A ball driven into the net may be recovered within the limits of the three team hits.
14.3.2 If the ball rips the mesh of the net or tears it down, the rally is cancelled and replayed.

15 PLAYER AT THE NET


15.1 REACHING BEYOND THE NET
15.1.1 In blocking, a blocker may touch the ball beyond the net, provided that he/she does not
interfere with the opponent’s play, before or during the latter’s attack-hit (Rule 18.3).
15.1.2 A player is permitted to pass his/her hand beyond the net after his/her attack-hit,
provided that his/her contact has been made within his/her own playing space.
15.2 PENETRATION INTO THE OPPONENT’S SPACE, COURT AND/OR FREE ZONE
A player may enter into the opponent’s space, court and/or free zone, provided that this
does not interfere with the opponent’s play.
15.3 CONTACT WITH THE NET
15.3.1 Contact with the net by a player is not a fault, unless it is made during the action of playing
the ball, or it interferes with the play. Incidental contact of the hair is never a fault.
Some actions of playing the ball may
include actions in which the players do not
actually touch the ball.
15.3.2 Once the player has hit the ball, he/she may
touch the post, rope or any other object
outside the total length of the net provided
that this action does not interfere with play.
15.3.3 When the ball is driven into the net and
causes it to touch an opponent, no fault is
committed.
15.4 PLAYER’S FAULTS AT THE NET
15.4.1 A player touches the ball or an opponent in
the opponent’s space before or during the
opponent’s attack-hit (Rule 15.1.1).
15.4.2 A player penetrates into the opponent’s
space, court and/or free zone interfering
with the latter’s play (Rule 15.2).
15.4.3 A player touches the net or the antenna
during his/her action of playing the ball or
interferes with the play (Rule 15.3.1).

16 SERVICE


16.1 DEFINITION
The service is the act of putting the ball into play by the correct serving player who,
positioned in the service zone, hits the ball with one hand or arm.
16.2 FIRST SERVICE IN A SET
The first service of a set is executed by the team determined by the coin toss (Rule 8.1).
16.3 SERVICE ORDER
After the first service in a set, the player to serve is determined as follows:
a) when the serving team wins the rally, the player who served before, serves again.
b) when the receiving team wins the rally, it gains the right to serve and the player who
did not serve last time will serve.
16.4 AUTHORIZATION OF THE SERVICE
The first referee authorizes the service after having checked that the correct server is in
possession of the ball behind the end line and that the teams are ready to play (Diagram
8, fig. 1).
16.5 EXECUTION OF THE SERVICE
16.5.1 The server may move freely within the service zone.
At the moment of the service hit or take-off for a jump
service, the server must not touch the court (the end line
included) nor the ground outside the zone. His/her foot
may not go under the line. After his/her hit, the server
may step or land outside the zone, or inside the court.
16.5.2 If the line moves because of the sand pushed by the
server, it is not considered a fault.
16.5.3 The server must hit the ball within 5 seconds after the
first referee whistles for service.
16.5.4 A service executed before the referee’s whistle is
cancelled and repeated.
16.5.5 The ball shall be hit with one hand or any part of
the arm after being tossed or released and before it
touches the playing surface.
16.5.6 If the ball, after having been tossed or released by the
server, lands without being touched or caught by the server, it is considered as a service.
16.5.7 No further service attempt will be permitted.
16.6 SCREENING
The teammate of the server must not prevent either opponent, through screening, from
seeing the server or the path of the ball. On the opponent’s request, they must move
sideways (Diagram 4).
16.7 SERVING FAULTS
The following faults lead to a change of service. The server:
a) violates the service order (Rule 16.3),
b) does not execute the service properly (Rule 16.5).
16.8 SERVING FAULTS AFTER HITTING THE BALL
After the ball has been correctly hit, the service becomes a fault if the ball:
a) touches a player of the serving team or fails to cross the vertical plane of the net,
b) goes “out” (Rule 11.4).

17 ATTACK HIT

17.1 DEFINITION
17.1.1 All actions to direct the ball towards the opponent, except when serving and blocking, are
considered attack-hits.
17.1.2 An attack-hit is completed the moment the ball completely crosses the vertical plane of
the net or is touched by the blocker.
17.1.3 Any player may carry out an attack-hit at any height, provided that his/her contact with
the ball has been made within the player’s own playing space (except Rule 17.2.4 below).
17.2 ATTACK-HIT FAULTS
17.2.1 A player hits the ball within the playing space of the opposing team (Rule 15.1.2).
17.2.2 A player hits the ball “out” (Rule 11.4).
17.2.3 A player completes an attack-hit using an “open-handed tip or dink” directing the ball
with the fingers.
17.2.4 A player completes an attack-hit on the opponent’s service, when the ball is entirely
above the top of the net.
17.2.5 A player completes an attack-hit using an overhand pass, which has a trajectory not
perpendicular to the line of the shoulders, except when setting his or her teammate.

18 BLOCK


18.1 DEFINITION
Blocking is the action of players close to the net
to intercept the ball coming from the opponent by
reaching higher than the top of the net (Diagram 5).
18.2 HITS BY THE BLOCKER
The first hit after the block may be executed by any
player, including the one who has touched the ball at
the block.
18.3 BLOCK WITHIN THE OPPONENT’S SPACE
In blocking, the player may place his/her hands and
arms beyond the net provided that his/her action
does not interfere with the opponent’s play. Thus, it
is not permitted to touch the ball beyond the net until
the opponent has executed an attack-hit.
18.4 BLOCKING CONTACT
18.4.1 A blocking contact is counted as a team hit. The
blocking team will have only two more hits after a
blocking contact.
18.4.2 Consecutive (quick and continuous) contacts may
occur by one or more blockers provided that the contacts are made during one action.
These are counted as only one team hit (Rule 18.4.1 above).
18.4.3 These contacts may occur with any part of the body.
18.5 BLOCKING FAULTS
18.5.1 The blocker touches the ball in the opponent’s space either before or simultaneously with
the opponent’s attack-hit (Rule 18.3, above).
18.5.2 A player blocks the ball in the opponent’s space from outside the antenna.
18.5.3 A player blocks the opponent’s service.
18.5.4 The ball is sent “out” off the block.

19 TIME-OUTS

19.1 DEFINITION
A Time-out is a regular game interruption and it lasts for 30 seconds.
For FIVB World competitions, in sets 1 and 2, one additional 30 second Technical Timeout
is automatically allocated when the sum of the points scored by the teams equals
21 points.
19.2 NUMBER OF TIME-OUTS
Each team is entitled to a maximum of one time-out per set.
19.3 REQUESTS FOR TIME-OUT
Time-outs may be requested by the players only when the ball is out of play and before
the whistle for service, by showing the corresponding hand signal (Diagram 8, fig. 4).
Time-outs may follow one another with no need to resume the game.
The players must have authorization from referees to leave the playing area.
19.4 IMPROPER REQUESTS
Among others, it is improper to request a time-out:
a) during a rally or at the moment of, or after the whistle to serve (Rule 19.3 above),
b) after having exhausted the authorized time-out (Rule 19.2 above). Any improper request
that does not affect or delay the game shall be rejected without any sanction unless
repeated in the same set (Rule 20.1 b).

20 DELAYS TO THE GAME



20.1 TYPES OF DELAY
An improper action of a team
that defers the resumption of the
game is a delay and includes,
among others:
a) prolonging time-outs, after
having been instructed to resume
the game,
b) repeating an improper request in
the same set (Rule 19.4),
c) delaying the game (12 seconds
shall be the maximum time from
the end of a rally to the whistle
for service under normal playing
conditions).
20.2 SANCTIONS FOR DELAYS
20.2.1 The first delay by a team in a
set is sanctioned with a DELAY
WARNING.
20.2.2 The second and subsequent
delays of any type by the same
team in the same set constitute
a fault and are sanctioned with a
DELAY PENALTY: loss of a rally.

21 EXCEPTIONAL GAME INTERRUPTIONS


21.1 INJURY
21.1.1 Should a serious accident occur while the ball is in play, the referee must stop the game immediately. The rally is then replayed.
21.1.2 An injured player is given a maximum of 5-minutes recovery time one time a match. The referee must authorize the properly accredited medical staff to enter the playing court to attend the player. Only the referee
may authorize that a player may leave the playing area without penalty. At the conclusion of the 5-minute recovery, the referee will whistle and request the player to continue. At this time, only the player can
judge whether he/she is fit to play.
If the player does not recover or return to the playing area at the conclusion of the
recovery time, his/her team is declared incomplete (Rules 7.4.3, 9.1).
In extreme cases, the doctor of the competition and the technical supervisor can oppose
the return of an injured player.
Note: the recovery time will begin when the properly accredited medical staff member(s)
of the competition arrives at the playing court to attend to the player. In the event that
no accredited medical staff is available, the time will begin from the moment the recovery
time was authorized by the referee.
21.2 EXTERNAL INTERFERENCE
If there is an external interference during the game, play has to be stopped and the rally
replayed.
21.3 PROLONGED INTERRUPTION
If unforeseen circumstances interrupt the match, the first referee, the organizer and the
Control Committee, if there is one, shall decide the measures to be taken to re-establish
normal conditions.
21.3.1 Should one or several interruptions occur not exceeding 4 hours in total, the match is
resumed with the score acquired, regardless of whether it continues on the same court or
another court.
21.3.2 Should one or several interruptions occur, exceeding 4 hours in total, the whole match
shall be replayed.

22 COURT SWITCHES AND INTERVALS

22.1 COURT SWITCHES
22.1.1 The teams switch after every 7 points (Set 1 and 2) and 5 points (Set 3) played.
22.2 INTERVALS
22.2.1 The interval between each set lasts 1 minute.
During the interval before a deciding set, the first referee carries out a coin toss in
accordance with Rule 8.1.
22.2.2 During court switches (Rule 22.1 above) the teams must change immediately without delay.
22.2.3 If the court switch is not made at the proper time, it will take place as soon as the error is
noticed.
The score at the time that the court switch is made remains the same.

23 MISCONDUCT


23.1 CATEGORIES
23.1.1 Unsportsmanlike conduct: argumentation, intimidation, etc.
23.1.2 Rude conduct: acting contrary to good manners or moral principles, expressing contempt.
23.1.3 Offensive conduct: defamatory or insulting words or gestures.
23.1.4 Aggression: physical attack or intended aggression.
23.2 SANCTIONS
Depending on the degree of the incorrect conduct, according to the judgment of the first referee, the sanctions to be applied are (they must be recorded on the
scoresheet):
23.2.1 MISCONDUCT WARNING:
for unsportsmanlike conduct, no sanction is given but the team member concerned is warned against repetition in the same set.
23.2.2 MISCONDUCT PENALTY:for rude conduct or repeated unsportsmanlike conduct, the team is sanctioned with the loss of a rally.
23.2.3 EXPULSION: repeated rude conduct or offensive conduct, is sanctioned by expulsion. The team
member who is sanctioned with expulsion must leave the playing area and their team is
declared incomplete for the set (Rules 7.4.3, 9.1).
23.2.4 DISQUALIFICATION: for aggression, the player must leave the playing area and his/her
team is declared incomplete for the match (Rule 7.4.3, 9.1).
23.3 SANCTION SCALE
MISCONDUCT is sanctioned as shown in the sanction scale (Diagram 7).
A player may receive more than one MISCONDUCT PENALTY in a set.
Sanctions are cumulative in nature only within an individual set.
DISQUALIFICATION due to aggression does not require a prior sanction.
23.4 MISCONDUCT BEFORE AND BETWEEN SETS
Any misconduct occurring before or between sets is sanctioned according to the sanction
scale (Diagram 7) and the sanction is applied in the following set.

24 REFEREEING CORPS AND PROCEDURES

24.1 COMPOSITION
The refereeing corps for a match is composed of the following officials:
• the first referee
• the second referee
• the scorer
• four (two) linejudges
Their location is shown in Diagram 6.
24.2 PROCEDURES
24.2.1 Only the first and second referees may blow a whistle during the match:
a) the first referee gives the signal for the service that begins the rally,
b) provided that they are sure that a fault has been committed and they have identified its
nature, the first and second referees signal the end of the rally.
24.2.2 They may blow the whistle during an interruption of play to indicate that they authorize or
reject a team request.
24.2.3 Immediately after the referee blows the whistle to signal the end of the rally, they have to
indicate with the official hand signals (Rule 29.1):
a) the team to serve,
b) the nature of the fault (when necessary),
c) the player at fault (when necessary).

25 FIRST REFEREE


25.1 LOCATION
The first referee carries out his/her functions seated or standing on a referee’s stand
located at one end of the net. His/her view must be approximately 50 cm above the net
(Diagram 6).
25.2 AUTHORITY
25.2.1 The first referee directs the match from the start until the end. The first referee has
authority over all officials and team members.
During the match, the first referee’s decisions are final. He/she is authorized to overrule
the decisions of other officials, if he/she judges that the latter are mistaken.
The first referee may replace officials who are not performing their functions properly.
25.2.2 The first referee also supervises the work of the ball retrievers.
25.2.3 The first referee has the power to decide on any matters involving the game, including
those not provided for in the Rules.
25.2.4 The first referee shall not permit any discussion about his/her decisions. However, at
the request of a player, the first referee will give an explanation on the application or
interpretation of the rules upon which he/she has based his/her decision.
If the player disagrees with the explanation and formally protests, the 1st referee must
authorize the commencement of a Protest Protocol.
25.2.5 The first referee is responsible for determining before and during the match whether the
playing area and the conditions meet playing requirements.
25.3 RESPONSIBILITIES
25.3.1 Prior to the match, the first referee:
a) inspects the conditions of the playing area, the ball and other equipment,
b) performs the coin toss with the team captains,
Official Rules
24 Official Beach Volleyball Rules
c) controls the teams’ warming-up.
25.3.2 During the match, only the first referee is authorized:
a) to sanction misconduct and delays,
b) to decide upon:
• the faults of the server,
• the screen of the serving team,
• the faults in playing the ball,
• the faults above the net and at its upper part.
25.3.3 At the end of the match, he/she checks the scoresheet and signs it.

26 SECOND REFEREE


26.1 LOCATION
The second referee performs his/her functions standing at the post outside the playing court on the opposite side of and facing the first referee (Diagram 6).
26.2 AUTHORITY
26.2.1 The second referee is the assistant of the first referee, but has also his/her own range of jurisdiction (Rule 26.3 below). Should the first referee be unable to continue officiating, the second referee may replace him/her.
26.2.2 The second referee may, without whistling, also signal faults outside his/her jurisdiction, but must not persist in such signals to the first referee.
26.2.3 The second referee supervises the work of the scorer.
26.2.4 The second referee authorizes the time-outs and court switches, controls the duration of
such and rejects improper requests.
26.2.5 The second referee checks the number of time-outs used by each team and reports to
the first referee and the players concerned after completion of their time-out in each
applicable set.
26.2.6 In the case of an injury of a player, the second referee authorizes recovery time (Rule 21.1.2).
26.2.7 The second referee checks during the match that the balls still meet the requirements of
the regulations.
26.3 RESPONSIBILITIES
26.3.1 During the match, the second referee decides, whistles and signals:
a) the faulty contact of the player with the lower part of the net and the antenna on the
second referee’s side of the court (Rule 15.3.1),
b) interference due to penetration into the opponent’s court and space under the net (Rule 15.2),
c) the ball that crosses the net totally or partly outside the crossing space to opponent court
or touches the antenna on their side of the court (Rule 11.4),
d) the contact of the ball with an outside object (Rule 11.4).
26.3.2 At the end of the match, he/she signs the scoresheet.

27 SCORER


27.1 LOCATION
The scorer performs his/her functions seated at the scorer’s table on the opposite side of and facing the first
referee (Diagram 6).
27.2 RESPONSIBILITIES
The scorer fills in the scoresheet according to the Rules, in cooperation with the second referee.
27.2.1 Prior to the match and set, the scorer registers the data of the match and teams, according to procedures in force and obtains the signatures of the captains.
27.2.2 During the match, the scorer:
a) records the points scored and ensures that the scoreboard indicates the right score,
b) monitors the serving order as each player performs his/her service in the set,
c) indicates the serving order of each team by displaying a sign numbered 1 or 2
corresponding to the player to serve. The scorer indicates any error to the referees
immediately,
d) records the time-outs checking the number of such, and informs the second referee,
e) notifies the referees of a request for time-out that is improper (Rule 19.4),
f ) announces to the referees the end of the sets and the court switches.
27.2.3 At the end of the match, the scorer:
a) records the final result,
b) signs the scoresheet, obtains the signatures of the team captains and then the referees,
c) in the case of a protest (Rule 6.1.7.a), writes or permits the person concerned to write
remarks on the scoresheet pertaining to the incident being protested.

28 LINEJUDGES

28.1 LOCATION
28.1.1 It is compulsory to have two linejudges in official international matches. They stand at
diagonally opposite corners of the court, at 1 to 2 m from the corner.
Each controls both the end line and sideline on their side (Diagram 6).
28.1.2 If four linejudges are used, they stand in the free zone at 1 to 3 m from each corner of the
court, on the imaginary extension of the line that they control (Diagram 6).
28.2 RESPONSIBILITIES
28.2.1 The linejudges perform their functions by using flags (30 x 30 cm), as shown in Diagram 9:
a) they signal the ball “in” and “out” whenever the ball lands near their line(s),
b) they signal the touches of “out” balls by the team receiving the ball,
c) they signal when the ball crosses the net outside the crossing space into opponent's
court, touching the antenna, etc. (Rule 14.1.1).
It is primarily the linejudge closest to the path of the ball who is responsible for the signal.
d) the linejudges in charge of the end lines signal the foot faults of the server (Rule 16.5.1).
On the first referee’s request, a linejudge must repeat his/her signal.

29 OFFICIALS’ SIGNALS

29.1 REFEREES’ HAND SIGNALS (Diagram 8)
The referees must indicate by official hand signals the purpose of the interruption of the
game, in the following manner.
29.1.1 The referee indicates the team having the next service.
29.1.2 When necessary, the referee then indicates the nature of the fault called or the purpose of
the interruption authorized. The signal is maintained for a moment, and if it is indicated
with one hand, the hand used corresponds to the side of the team, which has made a
fault or a request.
29.1.3 When necessary, the referee finally indicates the player who committed the fault or the
team that made the request.
29.2 LINEJUDGES FLAG SIGNALS (Diagram 9)
The linejudges must indicate by an official flag signal the nature of the fault called, and
maintain the signal for a moment.

short reminder how it's played

Thursday, May 19, 2011

GAME CHARACTERISTICS


Beach Volleyball is a sport played by two teams of two players each on a sand court divided
by a net. There are different versions available for specific circumstances in order to offer the
versatility of the game to everyone.
The object of the game is to send the ball over the net in order to ground it on the opponent’s
court, and to prevent the same effort by the opponent.
The team has three hits for returning the ball (including the block touch).
The ball is put in play with a service: hit by the server over the net to the opponents. The rally
continues until the ball is grounded on the playing court, goes “out” or a team fails to return it
properly.
In Beach Volleyball, the team winning a rally scores a point (Rally Point System). When the
receiving team wins a rally, it gains a point and the right to serve. The serving player must be
alternated every time this occurs.

Galery of Karch and Steve










Galery of Misty and Kerry